Return to search

Válka jako videohra: konstrukce sociokulturní jinakosti v blízkovýchodním konfliktu / War as a videogame: construction of the sociocultural otherness in the Near-eastern conflict

This diploma thesis analyses the construction of the Near-Eastern conflict, it's actors and the problematic of the "Self -- Others" relationship in digital games. This Near-Eastern conflict can be viewed as a constructed, thought object or representation with blurred space-time boudnaries, which is not necessarily identical with "material reality". Despite it not being identical, the constructed object does nevertheless contribute to the creation of identities of the material reality's participants, and as such influences their behaviour and the behaviour towards them. In the field of international relations, this constructed identity can have important implications.

Identiferoai:union.ndltd.org:nusl.cz/oai:invenio.nusl.cz:199791
Date January 2012
CreatorsPavelka, Kamil
ContributorsKratochvíl, Petr, Knotková, Vladimíra
PublisherVysoká škola ekonomická v Praze
Source SetsCzech ETDs
LanguageCzech
Detected LanguageEnglish
Typeinfo:eu-repo/semantics/masterThesis
Rightsinfo:eu-repo/semantics/restrictedAccess

Page generated in 0.0022 seconds