<p>This thesis documents the development of a communication system that is part of a pluggable game engine for a course in advanced game programming. It covers some techniques and problems in network game programming, a description of the developed system and an example of how the system is used in a demo of the game engine.</p>
Identifer | oai:union.ndltd.org:UPSALLA/oai:DiVA.org:liu-8361 |
Date | January 2007 |
Creators | Sjöstrand, Johan |
Publisher | Linköping University, Department of Electrical Engineering, Institutionen för systemteknik |
Source Sets | DiVA Archive at Upsalla University |
Language | English |
Detected Language | English |
Type | Student thesis, text |
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