This thesis documents the development of a communication system that is part of a pluggable game engine for a course in advanced game programming. It covers some techniques and problems in network game programming, a description of the developed system and an example of how the system is used in a demo of the game engine.
Identifer | oai:union.ndltd.org:UPSALLA1/oai:DiVA.org:liu-8361 |
Date | January 2007 |
Creators | Sjöstrand, Johan |
Publisher | Linköpings universitet, Institutionen för systemteknik, Institutionen för systemteknik |
Source Sets | DiVA Archive at Upsalla University |
Language | English |
Detected Language | English |
Type | Student thesis, info:eu-repo/semantics/bachelorThesis, text |
Format | application/pdf |
Rights | info:eu-repo/semantics/openAccess |
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