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Creating Emotions by Characters Design for Computer Games.

No / Firstly, the methodology for characters development in computer games was analyzed from both aspects of art-sourced character development and story-sourced character development separately from the different views of various research fields. In the second section, four different techniques relating to character design and the creation of emotion has been deeply discussed. At the end, the four diverse designs for character OEDIPUS were given according to the plot development based on the background of tragical fable of the ancient Greece.

Identiferoai:union.ndltd.org:BRADFORD/oai:bradscholars.brad.ac.uk:10454/3593
Date January 2006
CreatorsYou, F., Palmer, Ian J., Godfrey, William I., Zheng, Z.B.
Source SetsBradford Scholars
LanguageEnglish
Detected LanguageEnglish
TypeBook, No full-text available in the repository

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