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A Study on Consumer Behavior for Online Games

The online game industry grows rapidly in these few years. Attrated by the huge market revenue, many game developers start to produce or publish the online game products. This results in a large amount of online game products. The purpose of this study is to understand the consumer behavior of online games. The lifestyle and the demography will be discussed in this study. The focus of this study is to find out if the consumer behavior will be affected by the difference of the lifestyle and demography.
This thesis is based on the E.K.B. Model to develop the structure of consumer behavior, and refers to the A.I.O.structure for the lifestyle dimensions. A structured questionnaire is used to investigate the consumer behavior for online games. The findings are as follows: First, the characteristics of online game consumers are Male, 19 to 30 years old, student, college degree and income per month under 10,000. Second, consumers tend to use internet to find related information. Third, while selecting an online game product, consumers put more emphasis on the company service. Fourth, most consumers purchase the online game and the subscription fee card in the convenience stores, but the percentage of consumers obtain these via internet is increasing. As for lifestyle and demography, demogrphy affects consumer behavior significantly, but the lifestyle doesn¡¦t. Online game developers or publishers should provide good service. Also they can develop different marketing strategies for different market segments based on the demography.

Identiferoai:union.ndltd.org:NSYSU/oai:NSYSU:etd-0202104-152557
Date02 February 2004
CreatorsTsai, Chien-Yuan
ContributorsMing-rea Kao, Junying Huang, Stephen D. Tsai, Hueimei Liang
PublisherNSYSU
Source SetsNSYSU Electronic Thesis and Dissertation Archive
LanguageCholon
Detected LanguageEnglish
Typetext
Formatapplication/pdf
Sourcehttp://etd.lib.nsysu.edu.tw/ETD-db/ETD-search/view_etd?URN=etd-0202104-152557
Rightsnot_available, Copyright information available at source archive

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