Today, there are many high-level interactive applications and products around the world which are developed by using programming languages or software. Basically, games, virtual museums, educational applications, interactive architectural products are the simplest examples about these interactive solutions. In this thesis, interactive gallery means moving objects in a three-dimensional room. Objects can be re-placed by using keyboard keys in this three-dimensional room. Thus, user can move these interactive objects in accordance with intended purpose. Interactive gallery is similar with a room that has furniture, door and windows. Also, this room includes interactive objects in it. The main focal point is about how these objects can be displayed interactively and how different methods are used, when these processes are started to be made. This thesis helps to solve these questions. Interactive gallery bases on model loading structure and on the following thesis, this process is parted. It starts with 3D modelling, continuous with model loading and it ends with key implementation.
Identifer | oai:union.ndltd.org:UPSALLA1/oai:DiVA.org:lnu-23220 |
Date | January 2012 |
Creators | Basar, Murat |
Publisher | Linnéuniversitetet, Institutionen för datavetenskap, fysik och matematik, DFM |
Source Sets | DiVA Archive at Upsalla University |
Language | English |
Detected Language | English |
Type | Student thesis, info:eu-repo/semantics/bachelorThesis, text |
Format | application/pdf |
Rights | info:eu-repo/semantics/openAccess |
Page generated in 0.0018 seconds