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OpenGL ES-based Emulator with Performance Tuning in the 3DApplication Development Platform for Embedded Systems

Developing 3D application for low-performance embedded system often contains some
limitations as hardware specifications (e.g. memory and processing efficiency). Existing
OpenGL ES emulators are designed to provide the development environment for
programmers, but these emulators often are lack of cross-platform performance tuning
analysis for embedded systems and are only suitable for a designated hardware. In this thesis,
we present an OpenGL ES emulator with performance tuning for developing 3D application
of embedded systems without conforming to a specific hardware. It can further help
programmers to emulate 3D application on PC for different development platforms.

Identiferoai:union.ndltd.org:NSYSU/oai:NSYSU:etd-0904109-161135
Date04 September 2009
CreatorsHung, Chih-Yang
ContributorsY. W. Chiang, none, Yung-Yu Chuang, Chung-Nan Lee, Tong-Yee Lee
PublisherNSYSU
Source SetsNSYSU Electronic Thesis and Dissertation Archive
LanguageEnglish
Detected LanguageEnglish
Typetext
Formatapplication/pdf
Sourcehttp://etd.lib.nsysu.edu.tw/ETD-db/ETD-search/view_etd?URN=etd-0904109-161135
Rightswithheld, Copyright information available at source archive

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