Rogue Crossing is a 3D, turn-based, roguelite, conquest game made in Unity. Where the goal is to conquer the different randomly generated levels that are built with the help of an automated tile generator. The subject of discussion is the automated tile generator and how assets are made for it. The system uses a Wave Function Collapse generator with elements from other algorithms such as Marching Cubes, Wang-Tiles and Blob-Tiles. In this study we will discuss briefly how these algorithms work and how Rogue Crossing approaches this with its WFC generator in Unity. The provided WFC also contains other tools and I will also be discussing how these affect tile creation and planning.
Identifer | oai:union.ndltd.org:UPSALLA1/oai:DiVA.org:ltu-98401 |
Date | January 2023 |
Creators | Soe, Eh |
Publisher | Luleå tekniska universitet, Institutionen för system- och rymdteknik |
Source Sets | DiVA Archive at Upsalla University |
Language | English |
Detected Language | English |
Type | Student thesis, info:eu-repo/semantics/bachelorThesis, text |
Format | application/pdf |
Rights | info:eu-repo/semantics/openAccess |
Page generated in 0.0015 seconds