Backround: In Czech Republic, the addiction on computer games is an unexplore area. Unlike abroad, There exist only few research focused specifically on the typology of game players and also on the treatment methodes Aims: The aim of this thesis was to map clients present in treatment of addiction on computer games, as it's seemed by clinicians (psychiatrists, psychologists, psychotherapists and educational workers) working with clients with non-substance addiction. Another aim is to discover which games are prefered by Czech players, who are present in treatment with addiction on computer games, and what is their motivation to play them. Finally I want to describe therapeutic procedures, used by clinicians during the treatment of this clients. Methods: Qualitative methods were used for data collection - semistructured interview based on questionnaire. Data analysis was performed by inductive analysis, using method of contrast and comparison and method of formation of clusters. Sample: The basic sample was made up of employees of ambulances, the pedagogical and Education Care Centers in Czech Republic. The overall number of facilities that participed this research was 72. Results: There is only 18% of facilities, in which there are clinicians who have some experience with clients with computer...
Identifer | oai:union.ndltd.org:nusl.cz/oai:invenio.nusl.cz:323095 |
Date | January 2014 |
Creators | Dolejšová, Kristýna |
Contributors | Vacek, Jaroslav, Vondráčková, Petra |
Source Sets | Czech ETDs |
Language | Czech |
Detected Language | English |
Type | info:eu-repo/semantics/masterThesis |
Rights | info:eu-repo/semantics/restrictedAccess |
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