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Komunita League of Legends jako součást fenoménu E-Sports / League of legends community as part of E-sports phenomenom

The main objective of this thesis is the description and characterization of media content generated within the community around the game League of Legends inside the phenomenon of e-sports. The central issue is the definition of metagame term and anchoring its functions in different types of media content rising in the community around the game League of Legends. The output of this work is analysis of different types of media content, in which the term metagame is designed, interpreted and transmitted to the audience.

Identiferoai:union.ndltd.org:nusl.cz/oai:invenio.nusl.cz:328763
Date January 2014
CreatorsJurčík, Jakub
ContributorsŠvelch, Jaroslav, Vochocová, Lenka
Source SetsCzech ETDs
LanguageCzech
Detected LanguageEnglish
Typeinfo:eu-repo/semantics/masterThesis
Rightsinfo:eu-repo/semantics/restrictedAccess

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