This work is studying real-time generation of smoke simulation based on a particle system. In order to enhance the realism of the effect, we used texture mapping (Perlin noise) and transparency disturbance to shade the 3D smoke. Furthermore, it uses simple physical function to simulate smoke movement. Classical smoke simulation is using a great amount of particles which makes computing more complex. Compared with traditional methods, the method we propose can generate realistic visual effect of smoke in real-time and reduce the time consumed.
Identifer | oai:union.ndltd.org:UPSALLA1/oai:DiVA.org:hig-12767 |
Date | January 2012 |
Creators | Lin, Shaoye, Sang, Lin |
Publisher | Högskolan i Gävle, Avdelningen för Industriell utveckling, IT och Samhällsbyggnad, Högskolan i Gävle, Avdelningen för Industriell utveckling, IT och Samhällsbyggnad |
Source Sets | DiVA Archive at Upsalla University |
Language | English |
Detected Language | English |
Type | Student thesis, info:eu-repo/semantics/bachelorThesis, text |
Format | application/pdf |
Rights | info:eu-repo/semantics/openAccess |
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