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Guiding a Path Tracer with Local Radiance Estimates / Guiding a Path Tracer with Local Radiance Estimates

Path tracing is a basic, statistically unbiased method for calculating the global illumination in 3D scenes. For practical purposes, the algorithm is too slow, so it is used mainly for theoretical purposes or as a base for more advanced algorithms. This thesis explores the possibility of improving this algorithm by augmenting the sampling part, which computes outgoing directions during ray traversal through the scene. This optimization is accomplished by creating a special data structure in a preprocess step, which describes approximate light distribution in the scene and which then aids the sampling process. The presented algorithm is implemented in the PBRT library.

Identiferoai:union.ndltd.org:nusl.cz/oai:invenio.nusl.cz:313853
Date January 2012
CreatorsBerger, Martin
ContributorsWilkie, Alexander, Křivánek, Jaroslav
Source SetsCzech ETDs
LanguageEnglish
Detected LanguageEnglish
Typeinfo:eu-repo/semantics/masterThesis
Rightsinfo:eu-repo/semantics/restrictedAccess

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