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Performance Modeling of In Situ Rendering

With the push to exascale, in situ visualization and analysis will play an increasingly important role in high performance computing. Tightly coupling in situ visualization with simulations constrains resources for both, and these constraints force

a complex balance of trade-offs. A performance model that provides an a priori answer for the cost of using an in situ approach for a given task would assist in managing the trade-offs between simulation and visualization resources. In this work, we present

new statistical performance models, based on algorithmic complexity, that accurately predict the run-time cost of a set of representative rendering algorithms, an essential in situ visualization task. To train and validate the models, we create data-parallel rendering algorithms within a light-weight in situ infrastructure, and we conduct a performance study of an MPI+X rendering infrastructure used in situ with three HPC simulation applications. We then explore feasibility issues using the model for selected in situ rendering questions.

Identiferoai:union.ndltd.org:uoregon.edu/oai:scholarsbank.uoregon.edu:1794/22297
Date01 May 2017
CreatorsLarsen, Matthew
ContributorsChilds, Hank
PublisherUniversity of Oregon
Source SetsUniversity of Oregon
Languageen_US
Detected LanguageEnglish
TypeElectronic Thesis or Dissertation
RightsAll Rights Reserved.

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