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Computational Real-Time Sound Synthesis of Rain

<p>Real-time sound synthesis in computer games using physical modeling is an area with great potential. To date, most sounds are pre-recorded to match a certain event. Instead by using a model to describe the sound producing event, a number of problems encountered when using pre-recorded sounds can be avoided. This thesis will introduce these problems and present a solution. The thesis will also evaluate one such physical model, for rain sound, and implement a real- time simulation to demonstrate the advantages of the method.</p>

Identiferoai:union.ndltd.org:UPSALLA/oai:DiVA.org:liu-1830
Date January 2003
CreatorsZita, Andreas
PublisherLinköping University, Department of Science and Technology, Institutionen för teknik och naturvetenskap
Source SetsDiVA Archive at Upsalla University
LanguageEnglish
Detected LanguageEnglish
TypeStudent thesis, text

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