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The serious fun factory: making work play

This design thesis project explores the psychology, significance, and power of play. The value of play is supported through historical and cultural context. Research for the subject unfolds the relationship between play, productivity and the mastery of creative thinking. Examination of the engagement of play addresses its power to inspire in both design education and practice. It also touches upon crucial dynamics of physical, intellectual, social, and emotional development in the human life cycle of learning. As the facilitator of play in the context of three-dimensional space, I seek to elucidate the value of activating human behaviors that stimulate play such as curiosity, imagination, spontaneity, and personal expression. Serious fun is no game; play provides a meaningful strategy for solving serious design problems and developing mastery in the classroom and the practice of design. / by Annette M. Piskel. / Thesis (M.F.A.)--Florida Atlantic University, 2013. / Includes bibliography. / Mode of access: World Wide Web. / System requirements: Adobe Reader.

Identiferoai:union.ndltd.org:fau.edu/oai:fau.digital.flvc.org:fau_4220
ContributorsPiskel, Annette M., Dorothy F. Schmidt College of Arts and Letters, Department of Visual Arts and Art History
PublisherFlorida Atlantic University
Source SetsFlorida Atlantic University
LanguageEnglish
Detected LanguageEnglish
TypeText, Electronic Thesis or Dissertation
Formatix, 65 p. : ill. (some col.), electronic
Rightshttp://rightsstatements.org/vocab/InC/1.0/

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