Future pointing devices for mobile gaming is a study of properties of a number of pointing devices, and how these properties make them suitable for gaming in a mobile environment. Today, most of all advanced computer games is played with a mouse, which make the laptop and its touch-pad bad for gaming. For many decades the optical computer mouse has been the leading pointing device for playing computer games, and its have been scientifically that players with a computer mouse out-perform players with a joy-stick or other pointing devices when playing games with importance of precision. A mouse can be plugged to a laptop, but not without compromising the mobility which is significant for the laptop. Two studies discovered the user experience and functional performance of playing a precision game with an optical computer mouse, joystick, eye-tracker, touchpad and accelerometer. Our studies showed that users preferred to use the mouse when playing precision computer games, with joystick and touchpad as second choices. The eye-tracker where very unfamiliar for the users but was performing almost as accurate as the touch-pad. The accelerometer was the worst pointing device according to the test persons, and by the functional study of the performance of the pointing devices. Their result was by the falling order of mouse, touchpad, joystick, eye-tracker and at last the accelerometer. An interesting way of developing a new pointing device would be to use the mobility and precision of an eye-tracker. The eye-tracker could state a region of interest of the screen where a complementary touch pad could be in use to release your eyes from being the pointing device. It would give you the opportunity to aim with the touchpad and letting you check your surrounding with your eyes. / Detta är ett arbete som ämnar att hitta egenskaper hos ett pekdon som kan komma att ersätta den optiska datormusen i vissa miljöer. De flesta datorspel spelas med en mus. En mus kan självklart kopplas in i en laptop, men inte utan att kompromissa på den mobilitet som ofta är förknippad med en bärbar dator. Det utfördes två studier av användbarhet samt funktionalitet av pekdonen optisk datormus, joystick, ögonspårare, pekplatta och accelerometer. Testpersonerna föredrog musen vid spelande av precisionsspel, där ögonspårare och pekplatta var andrahandsval. Ögonspåraren var okänd för testpersonerna men presterade nästan lika bra som pekplattan. Accelerometern var det sämsta pekdonet enligt testpersonerna, men också enligt studien av pekdonens användbarhet. Ett intressant utvecklingsområde för ett nytt pekdon vore att nyttja mobiliteten och precisionen hos ögonspåraren för att upprätta region av intresse på skärmen. I denna region kan sedan en kompletterande pekplatta ta över.
Identifer | oai:union.ndltd.org:UPSALLA1/oai:DiVA.org:kth-231388 |
Date | January 2018 |
Creators | Lindén, Edward, Kernell, Carl |
Publisher | KTH, Medieteknik och interaktionsdesign, MID |
Source Sets | DiVA Archive at Upsalla University |
Language | Swedish |
Detected Language | English |
Type | Student thesis, info:eu-repo/semantics/bachelorThesis, text |
Format | application/pdf |
Rights | info:eu-repo/semantics/openAccess |
Relation | TRITA-EECS-EX ; 2018:288 |
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