In computer graphics it is often necessary to construct a large number of objectsof specific types, such as buildings. One approach is to create the models procedurally,an approach that often renders function and appearance tightly coupled. This thesis explores an alternate solution to this problem. We propose a systemfor procedural building generation based on the separation of function andstyle. We show our approach to separating appearance from functionality, wethen describe our implementation of the system and finally we create a demonstrationof its potential. Our approach offers a large amount of control while allowing for a separationbetween design of functionality and design of style. The approach could intheory allow for reuse of large databases of models and simplify the creation ofprocedural generation engines
Identifer | oai:union.ndltd.org:UPSALLA1/oai:DiVA.org:liu-147352 |
Date | January 2017 |
Creators | Pessa, Mikael |
Publisher | Linköpings universitet, Informationskodning |
Source Sets | DiVA Archive at Upsalla University |
Language | English |
Detected Language | English |
Type | Student thesis, info:eu-repo/semantics/bachelorThesis, text |
Format | application/pdf |
Rights | info:eu-repo/semantics/openAccess |
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