<p dir="ltr">This study investigated the impact of simulation training on the development of intercultural competence (IC) through the VR and 360-video platforms. The comparisons were conducted between the two platforms in terms of their impact on training experience and effectiveness. Training experience included affective and cognitive experience. Training effectiveness included training reactions, training outcomes, and training impacts. Moreover, some influencing factors that affect the training experience and outcomes, such as individual and training platform characteristics, were examined.</p><p dir="ltr">The sample for this study consisted of 198 university students, with 99 in the VR and 99 in the 360-video group. Data were collected through self-reported questionnaires, self-reflective open-ended responses, biometric data collected during training intervention, and interviews. An integrated evaluation model incorporating quantitative, qualitative, and biometric methods was employed to assess training experiences and effectiveness. The influences of trainee and training platform characteristics were examined through path analyses.</p><p dir="ltr">Overall, the findings revealed several significant differences between the VR and 360-video platforms in IC development. The main significant differences exist in training outcomes and affective training experience. Participants in the 360-video group reported greater changes in IC components (e.g., cognition, attitude, behavior), while VR simulation training provides a more affective training experience, particularly in engagement and emotional arousal. Mediation analyses explored the influence of trainee and platform characteristics on training outcomes through affective and cognitive experiences. The thematic analysis of the interviews provided an in-depth understanding of trainees’ perceptions of simulation training.</p><p dir="ltr">The study contributes to the understanding of VR and 360-video as effective tools in IC development and provides a number of implications for the researchers and T&D practitioners.</p>
Identifer | oai:union.ndltd.org:purdue.edu/oai:figshare.com:article/26359426 |
Date | 26 July 2024 |
Creators | Yeling Jiang (17405101) |
Source Sets | Purdue University |
Detected Language | English |
Type | Text, Thesis |
Rights | CC BY 4.0 |
Relation | https://figshare.com/articles/thesis/_b_Comparing_Virtual_Reality_and_360-Video_Simulation_Training_An_integrated_evaluation_of_training_experience_training_effectiveness_and_influencing_factors_in_intercultural_competence_development_b_/26359426 |
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