Return to search

Fast Tree Rendering On The GPU

<p>Over the last few years, the computer graphics hardware has evolved extremely fast from supporting only a few fixed graphical algorithms to support execution of dynamic programs supplied by a developer. Only a few years back all graphics programs were written in assembly language, a nonintuitive low level programming language. Today such programs can be written in high level, near written English, source code, making it easier to develop more advanced effects and geometric shapes on the graphics card. This project presents a new way to utilize today's programmable graphics card to generate and render trees for real-time applications. The emphasis will be on generating and rendering the geometry utilizing the graphics hardware, trying to speed up the calculation of naturally advanced shapes for the purpose of offloading the systems central processing unit.</p>

Identiferoai:union.ndltd.org:UPSALLA/oai:DiVA.org:ntnu-9192
Date January 2005
CreatorsKjær, Andreas Solem
PublisherNorwegian University of Science and Technology, Department of Computer and Information Science, Institutt for datateknikk og informasjonsvitenskap
Source SetsDiVA Archive at Upsalla University
LanguageEnglish
Detected LanguageEnglish
TypeStudent thesis, text

Page generated in 0.0014 seconds