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Lecture Quiz 2.0 : A service oriented architecture for educational games

This project takes the work done by Mørch-Storstein and Øfsdahl in 2007 andbuilds a stable and flexible framework for the Lecture Quiz platform. Thisplatform is a game-like system where teachers can hold quizzes in lectures toincrease interactivity with students. The previous prototype was a proof ofconcept application and the functionality was hard coded to get a workingapplication as fast as possible. This resulted in a system that was unstable anddifficult to expand.With this in mind, we have created an architecture with the focus on easyexpansion and modifiability to let new developers interested in the LectureQuiz platform create new and different content with ease. The applications wehave built consist of a server and multiple clients. Each game has a teacherclient running on a computer attached to a projector and multiple student webclients accessible by laptops and smart phones. The students log on to the webclient and answer the questions shown on the projector in a game-like manner.

Identiferoai:union.ndltd.org:UPSALLA1/oai:DiVA.org:ntnu-11115
Date January 2010
CreatorsBørresen, Erling Andreas, Tidemann, Knut Andre
PublisherNorges teknisk-naturvitenskapelige universitet, Institutt for datateknikk og informasjonsvitenskap, Norges teknisk-naturvitenskapelige universitet, Institutt for datateknikk og informasjonsvitenskap, Institutt for datateknikk og informasjonsvitenskap
Source SetsDiVA Archive at Upsalla University
LanguageEnglish
Detected LanguageEnglish
TypeStudent thesis, info:eu-repo/semantics/bachelorThesis, text
Formatapplication/pdf
Rightsinfo:eu-repo/semantics/openAccess

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