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Board Game AI Using Reinforcement Learning

The purpose of this thesis is to develop an agent that learns to play an interpretation ofthe popular game Ticket To Ride. This project is done in collaboration with Piktiv AB.This thesis presents how an agent based on the Double Deep Q-network algorithm learnsto play a version of Ticket To Ride using self-play. This is the documentation of how thegame and the agent was developed, as well as how the agent was evaluated.

Identiferoai:union.ndltd.org:UPSALLA1/oai:DiVA.org:oru-99988
Date January 2022
CreatorsStrömberg, Linus, Lind, Viktor
PublisherÖrebro universitet, Institutionen för naturvetenskap och teknik
Source SetsDiVA Archive at Upsalla University
LanguageEnglish
Detected LanguageEnglish
TypeStudent thesis, info:eu-repo/semantics/bachelorThesis, text
Formatapplication/pdf
Rightsinfo:eu-repo/semantics/openAccess

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