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Animating Character Navigation Using Motion Graphs

Creating realistic human animations is a difficult and time consuming job. One of the best solutions known is motion capture, which is an expensive process. Manipulating existing motion data instead of capturing new data is an efficient way of creating new human animations. In this thesis, we review the current techniques for animation, navigation and ways of manipulating motion data. We discuss strengths and weaknesses of interpolation techniques for creating new motions. Then we present a system that uses existing motion data to create a motion graph and automatically creates new motion data for character navigation suitable for user requirements. Finally, we give experimental results and discuss possible uses of the system.

Identiferoai:union.ndltd.org:METU/oai:etd.lib.metu.edu.tr:http://etd.lib.metu.edu.tr/upload/12606275/index.pdf
Date01 June 2005
CreatorsAlankus, Gazihan
ContributorsAlpaslan, Ferda Nur
PublisherMETU
Source SetsMiddle East Technical Univ.
LanguageEnglish
Detected LanguageEnglish
TypeM.S. Thesis
Formattext/pdf
RightsTo liberate the content for public access

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