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Upper body ergonomics in virtual reality : An ergonomic assessment of the arms and neck in virtual environments

In Virtual Reality (VR), the body is often used as input in VR, having a healthy working posture is important for long session in VR. To assess how severe different interaction methods are for the body, user tests was done in VR. 14 people participated and tested six manipulation controls which operate in different ways. Their hands' and neck's position and orientation was measured throughout the test, and from this data characteristic body postures for each control setup was chosen. These were evaluated with RULA. How great the wrist angle is can have an effect on the severity of the posture. Also whether or not the arm is to the side or across the midpoint of the body should be taken into consideration.When accounting for both the hands and neck, one of these have to come outside their comfortable zone if the hands are supposed to be seen by the user in VR.

Identiferoai:union.ndltd.org:UPSALLA1/oai:DiVA.org:liu-139801
Date January 2017
CreatorsNilsson, Filip
PublisherLinköpings universitet, Institutionen för datavetenskap
Source SetsDiVA Archive at Upsalla University
LanguageEnglish
Detected LanguageEnglish
TypeStudent thesis, info:eu-repo/semantics/bachelorThesis, text
Formatapplication/pdf
Rightsinfo:eu-repo/semantics/openAccess

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