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Zobrazení šachů pomocí sledování paprsku / Rendering Chess Using Ray Tracing

This work aims at rendering 3D scene using ray tracing. It describes advantages and disadvantages of this technology and its alternation known as distributed ray tracing. Other part deals with method from different branch, which are closely related to distributed ray tracing - constructive solid geometry and procedural texturing.

Identiferoai:union.ndltd.org:nusl.cz/oai:invenio.nusl.cz:236677
CreatorsVaverka, Martin
ContributorsJošth, Radovan, Herout, Adam
PublisherVysoké učení technické v Brně. Fakulta informačních technologií
Source SetsCzech ETDs
LanguageCzech
Detected LanguageEnglish
Typeinfo:eu-repo/semantics/masterThesis
Rightsinfo:eu-repo/semantics/restrictedAccess

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