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Acceleration of Ray-Casting for CSG scenes / Acceleration of Ray-Casting for CSG scenes

Ray tracing acceleration methods are usually applied to scenes defined by triangle meshes.These scenes contain a large number of triangles. In contrast, CSG scenes contain orders of magnitude less more complex primitives primitives. In this thesis we will present the Operation KD-tree. This acceleration method applies the KD-tree --- modern acceleration method developed for triangle meshes --- directly to the CSG scene. This is done on the premise, that the huge reduction in primitive count will yield enhanced performance, when rendering a scene using CSG instead of triangle meshes.

Identiferoai:union.ndltd.org:nusl.cz/oai:invenio.nusl.cz:304470
Date January 2012
CreatorsZajíček, Petr
ContributorsWilkie, Alexander, Křivánek, Jaroslav
Source SetsCzech ETDs
LanguageEnglish
Detected LanguageEnglish
Typeinfo:eu-repo/semantics/masterThesis
Rightsinfo:eu-repo/semantics/restrictedAccess

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