In this thesis, we explore detailed voxel scene compression methods and editing thereof with the goal to design an interactive voxel viewer/editor, for e.g. a 3D printing appli- cation. We present state-of-the-art GPU compatible data structures and compare them. On top of the chosen data structure, we build standard editing tools known from 2D, capable of changing voxel color in real-time even on lower end machines. 1
Identifer | oai:union.ndltd.org:nusl.cz/oai:invenio.nusl.cz:452975 |
Date | January 2021 |
Creators | Kužel, Vojtěch |
Contributors | Rittig, Tobias, Kondapaneni, Ivo |
Source Sets | Czech ETDs |
Language | English |
Detected Language | English |
Type | info:eu-repo/semantics/masterThesis |
Rights | info:eu-repo/semantics/restrictedAccess |
Page generated in 0.0023 seconds