Real-time strategy games are an exciting area of research, as creating a game AI poses many challenges - from managing a single unit to completing an objective of the game. This thesis explores possible solutions to this task, using genetic programming and neuroevolution. It presents and compares findings and differences between the models. Both methods performed reasonably well, but genetic programming was found to be a bit more effective in performance and results.
Identifer | oai:union.ndltd.org:nusl.cz/oai:invenio.nusl.cz:451041 |
Date | January 2021 |
Creators | Kurňavová, Simona |
Contributors | Pilát, Martin, Neruda, Roman |
Source Sets | Czech ETDs |
Language | English |
Detected Language | English |
Type | info:eu-repo/semantics/masterThesis |
Rights | info:eu-repo/semantics/restrictedAccess |
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