This thesis describes design and implementation of 3D space physical real-time simulation system as add-on to graphical engine. System contains processing of rigid solid simulation, collision detection and response, which are provided by physical laws. Document contains theoretical introduction of this course of study, design and implementation as multiplatform library and description of user interfaces. Output of this thesis, except library, is also example applications, which demonstrate functionality of designed simulation model.
Identifer | oai:union.ndltd.org:nusl.cz/oai:invenio.nusl.cz:236865 |
Creators | Benna, Tomáš |
Contributors | Peringer, Petr, Hrubý, Martin |
Publisher | Vysoké učení technické v Brně. Fakulta informačních technologií |
Source Sets | Czech ETDs |
Language | Czech |
Detected Language | English |
Type | info:eu-repo/semantics/masterThesis |
Rights | info:eu-repo/semantics/restrictedAccess |
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