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Zobrazování voxelových scén pomocí ray tracingu v reálném čase / Rendering of Voxel-Based Scenes Using Real-Time Ray Tracing

The aim of this work was to create a program to visualize voxel scenes in real time using ray tracing. It included the study of various methods of such a rendering with a focus on shadows. The solution was created using Unity engine and experimental packages Unity Jobs and Burst. The thesis presents multiple ray tracing passes and SVGF technique, that is used to turn a noisy input into full edge-preserving image. The final program is able to render hard shadows, soft shadows, and ambient occlusion at speed of fifty frames per second.

Identiferoai:union.ndltd.org:nusl.cz/oai:invenio.nusl.cz:445579
Date January 2021
CreatorsMenšík, Jakub
ContributorsMilet, Tomáš, Matýšek, Michal
PublisherVysoké učení technické v Brně. Fakulta informačních technologií
Source SetsCzech ETDs
LanguageCzech
Detected LanguageEnglish
Typeinfo:eu-repo/semantics/masterThesis
Rightsinfo:eu-repo/semantics/restrictedAccess

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