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Zobrazování komplexních 3D scén / Rendering Complex 3D Scenes

This thesis deals with representation of large and complex 3D scenes which are usually used by modern computer games. Main aim is design and implementation of data driven rendering system. Proper rendering is directed (driven) by scene description. This description is also designed with respect to scene creators whose typically do not have deep knowledge of programming languages in contrast to game programming developers. First part is focused on design of efficient scene description and its possible applications at scene rendering. Second part is focused on proper system implementation. Finally, consequently important system optimizations are mentioned too.

Identiferoai:union.ndltd.org:nusl.cz/oai:invenio.nusl.cz:235446
Date January 2008
CreatorsMrkvička, Tomáš
ContributorsKršek, Přemysl, Herout, Adam
PublisherVysoké učení technické v Brně. Fakulta informačních technologií
Source SetsCzech ETDs
LanguageCzech
Detected LanguageEnglish
Typeinfo:eu-repo/semantics/masterThesis
Rightsinfo:eu-repo/semantics/restrictedAccess

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