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A shader based adaptation of selected sixteenth century maps

This research develops a technique focused on shading and texturing, with an emphasis on line work and color, to emulate the unique qualities of copperplate line-engraving from 16th century cartography. A visual analysis of selected maps determines the defining characteristics adapted for three-dimensional computer generated environments. The resulting work is presented in a short time-based animation.

Identiferoai:union.ndltd.org:TEXASAandM/oai:repository.tamu.edu:1969.1/85975
Date10 October 2008
CreatorsHaque, Shaila Sabrina
ContributorsLaFayette, Carol, Davison, Richard, Weimer, Katherine H.
PublisherTexas A&M University
Source SetsTexas A and M University
Languageen_US
Detected LanguageEnglish
TypeThesis, text
Formatelectronic, born digital

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