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Věk Dračího doupěte: nové pojetí a komercionalizace volného času na počátku 90.let dvacátého století / The Age of Draci doupe: New Concept and Commercialization of Leisure Activities during the Early 1990s.

In my Master's degree thesis I'm dealing with the phenomenon of role-playing games in the Czech republic in the first half of the 1990s. Role-playing games came to the Czech republic in the form of a game called "Draci doupe" with an active community of players being established immediately. The main aims of this study are analysis and contextualisation of subculture of these players in the first half of the nineties and also publisher "Altar", who released "Draci doupe" at the end of the year 1990. "Draci doupe" and commercialization were inherently bound together. In my thesis I'm dealing with the description of development of publisher "Altar" with regard to his commercial strategy and influence on the subculture of role-playing game players. The rest of the study is dedicated to the community of players with the focus on development, form and spreading through fanzines (non-professional and non- official publication produced by community of players), magazines and community conventions (called "cons"). Struggles in the community of players regarding commercionalization of this leisure activity are analysed further in the study. These struggles led to degradation of the whole community of players. The view of public is added to the thesis to complete the whole picture of analysis of subculture...

Identiferoai:union.ndltd.org:nusl.cz/oai:invenio.nusl.cz:404209
Date January 2019
CreatorsHouha, Libor
ContributorsStorchová, Lucie, Ducháček, Milan
Source SetsCzech ETDs
LanguageCzech
Detected LanguageEnglish
Typeinfo:eu-repo/semantics/masterThesis
Rightsinfo:eu-repo/semantics/restrictedAccess

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