This study investigates the effectiveness of two computer games as learning tools in comparison to established learning tools teaching two different topics in the course Social Studies 1b of the Swedish Upper Secondary School Curriculum. The use of computer games in education is placed in the context of changing ideas of the aims for education systems in the 21st Century with regard to student skills rather than content, including digital skills. The findings indicated that using these particular computer games as learning tools for these topics was at least as effective as the alternative, more established, lessons. Focus group discussions with students after the study lesson indicated a preference for variation in teaching methods and the desire for learning activities that require active student participation.
Identifer | oai:union.ndltd.org:UPSALLA1/oai:DiVA.org:uu-183039 |
Date | January 2012 |
Creators | Walls, Richard |
Publisher | Uppsala universitet, Institutionen för pedagogik, didaktik och utbildningsstudier |
Source Sets | DiVA Archive at Upsalla University |
Language | English |
Detected Language | English |
Type | Student thesis, info:eu-repo/semantics/bachelorThesis, text |
Format | application/pdf |
Rights | info:eu-repo/semantics/openAccess |
Relation | Examensarbete vid Institutionen för pedagogik, didaktik och utbildningsstudier |
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