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Reconstruction Of Architectural Image In Science Fiction Cinema: A Case Study On New York

This thesis interrogates the interrelation between architecture and science fiction cinema to understand the fictional and representative power of architecture. Since cinema embraces both physical and representative aspects of architecture it is convenient to carry out the research through the mediation
of cinema. To accomplish this goal science fiction genre is particularly chosen where architectural image can break its commonly acknowledged facet and can reconstruct to participate in the narrative. The architectural image is intended to be interpreted through the concept of city and architectural components in science fiction cinema.
To create a mutual language, a world wide known city &amp / #8211 / New York City &amp / #8211 / is selected as the case study subject / that the research is developed upon. Initially the study is based on the discussion over cinema architecture relationship from an architect&amp / #8217 / s point of view. Subsequently architectural image in architecture and cinema is studied under several categories. Twenty four science fiction movies with various plots are chosen where all the movies are either located in New York City or in a fictional city inspired by it. By analyzing these movies through architectural concepts it is aimed to gain understanding to key points in architectural design.

Identiferoai:union.ndltd.org:METU/oai:etd.lib.metu.edu.tr:http://etd.lib.metu.edu.tr/upload/12609545/index.pdf
Date01 May 2008
CreatorsHaciomeroglu, T. Nihan
ContributorsGuzer, Abdi
PublisherMETU
Source SetsMiddle East Technical Univ.
LanguageEnglish
Detected LanguageEnglish
TypeM.Arch. Thesis
Formattext/pdf
RightsTo liberate the content for public access

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