This thesis will cover the topic of artificial intelligence algorithms in the game of chess and their implementation in computer chess program. The research contains the basics of the chess game and its history with a focus on computer chess, classical methods in chess programming and basic summary of neural networks and possibilities of their application. Selected algorithms are further implemented in chess program “Beast”.
Identifer | oai:union.ndltd.org:nusl.cz/oai:invenio.nusl.cz:402559 |
Date | January 2019 |
Creators | Macůrek, Miloslav |
Contributors | Dvořák, Jiří, Matoušek, Radomil |
Publisher | Vysoké učení technické v Brně. Fakulta strojního inženýrství |
Source Sets | Czech ETDs |
Language | Czech |
Detected Language | English |
Type | info:eu-repo/semantics/masterThesis |
Rights | info:eu-repo/semantics/restrictedAccess |
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