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Šachy a umělá inteligence / Chess and Artificial Intelligence

This thesis will cover the topic of artificial intelligence algorithms in the game of chess and their implementation in computer chess program. The research contains the basics of the chess game and its history with a focus on computer chess, classical methods in chess programming and basic summary of neural networks and possibilities of their application. Selected algorithms are further implemented in chess program “Beast”.

Identiferoai:union.ndltd.org:nusl.cz/oai:invenio.nusl.cz:402559
Date January 2019
CreatorsMacůrek, Miloslav
ContributorsDvořák, Jiří, Matoušek, Radomil
PublisherVysoké učení technické v Brně. Fakulta strojního inženýrství
Source SetsCzech ETDs
LanguageCzech
Detected LanguageEnglish
Typeinfo:eu-repo/semantics/masterThesis
Rightsinfo:eu-repo/semantics/restrictedAccess

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