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Using Cyberlearning Environment to Improve Student’s Learning and Engagement in Introductory Computer Programming Courses

All Computer Science majors are required to take introductory programming (CS1) as a fundamental course which has a high dropout rate. Researchers report that CS1 students lack motivation and need constant resource support. Motivated by these factors, we developed a cyberlearning environment embedded with learning engagement strategies such as Collaborative Learning, Social Interaction and Gamification. The purpose of research is to investigate the impact the cyberlearning environment had on student acquisition of programming concepts. I conducted a series of studies to empirically validate these learning engagement strategies in the context of student learning outcomes. The results of my dissertation have shown that Gamification and Social Interaction when combined or used individually had more positive impact on student learning when compared to that of other learning engagement strategies. / This work is supported in part by the National Science Foundation under grants DUE-1225742 and DUE-1525112. Any opinions, findings, and conclusions or recommendations expressed in this material are those of the author(s) and do not necessarily reflect the views of the National Science Foundation.

Identiferoai:union.ndltd.org:ndsu.edu/oai:library.ndsu.edu:10365/29804
Date January 2019
CreatorsNarasareddy Gari, Mourya Reddy
PublisherNorth Dakota State University
Source SetsNorth Dakota State University
Detected LanguageEnglish
Typetext/dissertation, movingimage/video
Formatapplication/pdf, video/mp4
RightsNDSU Policy 190.6.2, https://www.ndsu.edu/fileadmin/policy/190.pdf

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