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Dinaminių spalvinimo efektų kūrimo kalbos galimybių analizė ir taikymas trimatės grafikos sistemose / Cg-HLSL case study and using in 3D applications

Last year evolution of interactive 3D graphics became quicken when emerged high level programming language of interactive shaders and their creation tools. In this project I found out and chose all information about interactive shaders and their practice. I explored interactive shaders creation tools, analyzed Cg-HLSL programming language and how to practice it for three-dimensional graphics system. In this project I reviewed Cg and HLSL implementation and I built few examples of interactive shaders effects.

Identiferoai:union.ndltd.org:LABT_ETD/oai:elaba.lt:LT-eLABa-0001:E.02~2006~D_20060608_185657-59706
Date08 June 2006
CreatorsMargienė, Asta
ContributorsSirius, Vaclovas, Turskienė, Sigita, Kaklauskas, Liudvikas, Martinaitytė, Laima, Bartkus, Jonas, Kulvietis, Genadijus, Sakalauskas, Leonidas, Siauliai University
PublisherLithuanian Academic Libraries Network (LABT), Siauliai University
Source SetsLithuanian ETD submission system
LanguageLithuanian
Detected LanguageEnglish
TypeMaster thesis
Formatapplication/pdf
Sourcehttp://vddb.library.lt/obj/LT-eLABa-0001:E.02~2006~D_20060608_185657-59706
RightsUnrestricted

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