This work concerns itself with choosen methods of shadows in computer graphics. In short it discuses both shadow maps and shadow volumes, with their advantages and disadvantages. Then it employs itself on shadow volumes and their implementation utilizing Open Scene Graph toolkit. It deals with z-pass and z-fail methods and some possible optimizations. Moreover, it contains measuring of FPS and comparison of fill consumption of the scene and shadow volumes on various scenes.
Identifer | oai:union.ndltd.org:nusl.cz/oai:invenio.nusl.cz:237066 |
Date | January 2011 |
Creators | Starka, Tomáš |
Contributors | Herout, Adam, Pečiva, Jan |
Publisher | Vysoké učení technické v Brně. Fakulta informačních technologií |
Source Sets | Czech ETDs |
Language | Czech |
Detected Language | English |
Type | info:eu-repo/semantics/masterThesis |
Rights | info:eu-repo/semantics/restrictedAccess |
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