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Vytváření stínů v grafických scénách technikou stínových těles / Rendering of Shadows in Graphics Scenes Using Shadow Volumes

This work concerns itself with choosen methods of shadows in computer graphics. In short it discuses both shadow maps and shadow volumes, with their advantages and disadvantages. Then it employs itself on shadow volumes and their implementation utilizing Open Scene Graph toolkit. It deals with z-pass and z-fail methods and some possible optimizations. Moreover, it contains measuring of FPS and comparison of fill consumption of the scene and shadow volumes on various scenes.

Identiferoai:union.ndltd.org:nusl.cz/oai:invenio.nusl.cz:237066
Date January 2011
CreatorsStarka, Tomáš
ContributorsHerout, Adam, Pečiva, Jan
PublisherVysoké učení technické v Brně. Fakulta informačních technologií
Source SetsCzech ETDs
LanguageCzech
Detected LanguageEnglish
Typeinfo:eu-repo/semantics/masterThesis
Rightsinfo:eu-repo/semantics/restrictedAccess

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