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Techniky "level of detail" v knihovně OpenSceneGraph / Algorithms of Level of Detail in OpenSceneGraph

Present graphic requires a lot of optimizations of rendering techniques and mathematical calculations. It is caused by increased requirements of scene's visualization. One of scene's optimizing techniques is the Level of detail. This thesis is focused on methods used by LOD in OpenSceneGraph and OpenGL library. Next it will be described how to choose the right level of detail in a scene. Later it will be explained how to simplify 3D models. These techniques will be implemented in converting tool and demonstrating application. Methods for simplify 3D models will be tested for their speed and quality.

Identiferoai:union.ndltd.org:nusl.cz/oai:invenio.nusl.cz:236099
Date January 2014
CreatorsHupka, Dušan
ContributorsMilet, Tomáš, Pečiva, Jan
PublisherVysoké učení technické v Brně. Fakulta informačních technologií
Source SetsCzech ETDs
LanguageCzech
Detected LanguageEnglish
Typeinfo:eu-repo/semantics/masterThesis
Rightsinfo:eu-repo/semantics/restrictedAccess

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