Modern technology and computer science is spreading and developing very fast. The use and facilities evolve too. One of the fields where computer science is widely used – computer games. Computer animation makes games more interactive and attractive to the user. The purpose of this project was to review and analyze the animation techniques used in modern games development. Review file formats witch are used in computer games to store game objects and animation data. Try to point out the strengths and weaknesses of animation techniques. Main attention was committed to skeletal and key frame animation. Implement skeletal and key frame animation techniques.
Identifer | oai:union.ndltd.org:LABT_ETD/oai:elaba.lt:LT-eLABa-0001:E.02~2006~D_20060606_232857-71695 |
Date | 06 June 2006 |
Creators | Balzaris, Tomas |
Contributors | Bareiša, Eduardas, Mockus, Jonas, Maciulevičius, Stasys, Plėštys, Rimantas, Barauskas, Rimantas, Telksnys, Laimutis, Blažauskas, Tomas, Pranevičius, Henrikas, Jasinevičius, Raimundas, Kaunas University of Technology |
Publisher | Lithuanian Academic Libraries Network (LABT), Kaunas University of Technology |
Source Sets | Lithuanian ETD submission system |
Language | Lithuanian |
Detected Language | English |
Type | Master thesis |
Format | application/pdf |
Source | http://vddb.library.lt/obj/LT-eLABa-0001:E.02~2006~D_20060606_232857-71695 |
Rights | Unrestricted |
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