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Individual Differences in Perceived Violence, Relative Enjoyment, and Recommended Age Ratings of Video Games

<p> The current study was conducted to examine the relationship between personal, internal variables, and various measures of video game ratings. Individual differences equated in the present study included trait aggression, video game preferences, sex, and gender identity. These measures were experimentally manipulated to evaluate various game ratings including ratings of violence, enjoyment, and age recommendations. Comparisons of ratings were made across E10+, T, and M rated video game conditions. Participants completed a demographic profile, the Buss-Perry Aggression Questionnaire, the Bem Sex-Role Inventory, and a video game questionnaire, which was administered after viewing video game clips. Correlational analyses revealed that trait aggression was not significantly related to video game ratings. However, video game preference was correlated with higher enjoyment ratings in all game conditions and lower violence and age recommendation ratings in the M game condition. The results further revealed that sex was a significant factor for enjoyment and age recommendation ratings, but not ratings of violence in the offered video games. Regarding gender identity differences, masculinity was found to be correlated with higher violence ratings for the violent video game conditions; femininity was correlated with lower enjoyment ratings and higher age ratings in the most violent game condition. Implications for the ESRB video game ratings process and media portrayal of violent video game players are discussed in the context of the present study.</p>

Identiferoai:union.ndltd.org:PROQUEST/oai:pqdtoai.proquest.com:10002422
Date04 February 2016
CreatorsClimer, Emily M.
PublisherUniversity of Louisiana at Lafayette
Source SetsProQuest.com
LanguageEnglish
Detected LanguageEnglish
Typethesis

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