The thesis presents the principles, design, implementation, and test results of a prototype three-dimensional audio processor based upon the Analog Devices EZ-KIT Lite digital signal processing development platform. The three-dimensional audio processor simulates a virtual sound source that is free to move in three-dimensional space using a monaural audio source for input, a personal computer and mouse for source position control, and six loudspeakers arranged in a Cartesian array for output. Source distance, direction, and speed cues are produced by the processor using the Inverse Square Law, time delay, loudspeaker mixing, and sampling rate conversion by third-order polynomial interpolation. Test results confirm the performance of the three-dimensional audio processor.
Identifer | oai:union.ndltd.org:pacific.edu/oai:scholarlycommons.pacific.edu:uop_etds-3314 |
Date | 01 January 1997 |
Creators | Christensen, David Paul |
Publisher | Scholarly Commons |
Source Sets | University of the Pacific |
Detected Language | English |
Type | text |
Format | application/pdf |
Source | University of the Pacific Theses and Dissertations |
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