This report describes an analysis of WebGL together with JavaScript with the aim to examine its limitations, strengths and weaknesses. This analysis was performed by building a 2D game engine containing some dynamic elements such as water, smoke, fire, light, and more. Different algorithms have been tested and analyzed to provide a clearer picture of how these work together. The report will go through the most basic functions of the game engine and describe briefly how these work. The result shows that JavaScript with WebGL can be considered to be a potent toolsets, despite the difficulties caused by JavaScript. In summary, similar projects can be recommended as Javascript and WebGL proved both fun and incredibly rewarding to work with.
Identifer | oai:union.ndltd.org:UPSALLA1/oai:DiVA.org:liu-95530 |
Date | January 2013 |
Creators | Wahlin, Yngve, Feldt, Hannes |
Publisher | Linköpings universitet, Datorteknik, Linköpings universitet, Tekniska högskolan, Linköpings universitet, Datorteknik, Linköpings universitet, Tekniska högskolan |
Source Sets | DiVA Archive at Upsalla University |
Language | Swedish |
Detected Language | English |
Type | Student thesis, info:eu-repo/semantics/bachelorThesis, text |
Format | application/pdf |
Rights | info:eu-repo/semantics/openAccess |
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