Image rendering is the process of creating realistic computer images from geometric models and physical laws of light and reflection. This master thesis deals mainly with the numerical intricacies of implementing an image renderer using spherical harmonics. It investigates how to calculate the reflection of light in a surface using the Phong model, and employs ray tracing to create a realistic image of a geometric model. Further, it investigates different ways of calculating the spherical harmonic representation of a function defined on the sphere. The thesis also deals with the implementation of self-shadowing, and the effects of adding this component to the rendering equation.
Identifer | oai:union.ndltd.org:UPSALLA1/oai:DiVA.org:liu-17706 |
Date | January 2009 |
Creators | Gyllensten, Johan |
Publisher | Linköpings universitet, Beräkningsvetenskap |
Source Sets | DiVA Archive at Upsalla University |
Language | English |
Detected Language | English |
Type | Student thesis, info:eu-repo/semantics/bachelorThesis, text |
Format | application/pdf |
Rights | info:eu-repo/semantics/openAccess |
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