In this thesis, a model based on the continuous-time Markov process is built and implemented and later applied on an one chosen collective game. An extensive analysis of available data is carried out to build a regression model to estimate parameters of the game model. An usableness of the game model is shown by a simulation process. Pros and cons are evaluated in a comparison analysis against the application of the discrete-time Markov chains, how it was described in my bachelor thesis [Roman Zákutný (2007)]. In conclusion are discussed possible extensions for other collective games.
Identifer | oai:union.ndltd.org:nusl.cz/oai:invenio.nusl.cz:297882 |
Date | January 2010 |
Creators | Zákutný, Roman |
Contributors | Antoch, Jaromír, Koubková, Alena |
Source Sets | Czech ETDs |
Language | Slovak |
Detected Language | English |
Type | info:eu-repo/semantics/masterThesis |
Rights | info:eu-repo/semantics/restrictedAccess |
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