The main objective of this thesis is the description and characterization of media content generated within the community around the game League of Legends inside the phenomenon of e-sports. The central issue is the definition of metagame term and anchoring its functions in different types of media content rising in the community around the game League of Legends. The output of this work is analysis of different types of media content, in which the term metagame is designed, interpreted and transmitted to the audience.
Identifer | oai:union.ndltd.org:nusl.cz/oai:invenio.nusl.cz:328763 |
Date | January 2014 |
Creators | Jurčík, Jakub |
Contributors | Švelch, Jaroslav, Vochocová, Lenka |
Source Sets | Czech ETDs |
Language | Czech |
Detected Language | English |
Type | info:eu-repo/semantics/masterThesis |
Rights | info:eu-repo/semantics/restrictedAccess |
Page generated in 0.0022 seconds