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Real-time rendering of subsurface scattering and skin / Realtidsrendering av hud

Rendering of skin and translucent materials as a real-time solution for a game engine.

Identiferoai:union.ndltd.org:UPSALLA1/oai:DiVA.org:liu-139938
Date January 2017
CreatorsHolst, Daniel
PublisherLinköpings universitet, Medie- och Informationsteknik, Linköpings universitet, Tekniska högskolan
Source SetsDiVA Archive at Upsalla University
LanguageEnglish
Detected LanguageEnglish
TypeStudent thesis, info:eu-repo/semantics/bachelorThesis, text
Formatapplication/pdf
Rightsinfo:eu-repo/semantics/openAccess

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