M. Ing. / Digital Surface Models (DSM) are widely used in the earth sciences for research, visu- alizations, construction etc. In order to generate a DSM for a speci c area, specialized equipment and personnel are always required which leads to a costly and time consuming exercise. Image processing has become a viable processing technique to generate terrain models since the improvements of hardware provided adequate processing power to complete such a task. Digital Surface Models (DSM) can be generated from stereo imagery, usually obtained from a remote sensing platform. The core component of a DSM generating system is the image matching algorithm. Even though there are a variety of algorithms to date which can generate DSMs, it is a computationally complex calculation and does tend to take some time to complete. In order to achieve faster DSMs, an investigation into an alternative processing platform for the generation of terrain models has been done. The Graphics Processing Unit (GPU) is usually used in the gaming industry to manipulate display data and then render it to a computer screen. The architecture is designed to manipulate large amounts of oating point data. The scientic community has begun using the GPU processing power available for technical computing, hence the term, General Purpose computing on a Graphics Processing Unit (GPGPU). The GPU is investigated as alternative processing platform for the image matching procedure since the processing capability of the GPU is so much higher than the CPU but only for a conditioned set of input data. A matching algorithm, derived from the GC3 algorithm has been implemented on both a CPU platform and a GPU platform in order to investigate the viability of a GPU processing alternative. The algorithm makes use of a Normalized Cross Correlation similarity measurement and the geometry of the image acquisition contained in the sensor model to obtain conjugate point matches in the two source images. The results of the investigation indicated an improvement of up to 70% on the processing time required to generate a DSM. The improvements varied from 70% to some cases where the GPU has taken longer to generate the DSM. The accuracy of the automatic DSM generating system could not be clearly determined since only poor quality reference data was available. It is however shown the DSMs generated using both the CPU and GPU platforms relate to the reference data and correlate to each other. The discrepancies between the CPU and the GPU results are low enough to prove the GPU processing is bene cial with neglible drawbacks in terms of accuracy. The GPU will definitely provide superior processing capabilites for DSM generation above a CPU implementation if a matching algorithm is speci cally designed to cater for the bene ts and limitations of the GPU.
Identifer | oai:union.ndltd.org:netd.ac.za/oai:union.ndltd.org:uj/uj:2455 |
Date | 05 June 2012 |
Creators | Van der Merwe, Dirk Jacobus |
Source Sets | South African National ETD Portal |
Detected Language | English |
Type | Thesis |
Page generated in 0.0068 seconds