This text was written as part of a master's thesis. It describes development of an automatic generator of 3D models for Blender. After a brief introduction to the Blender application some of existing scripts for 3D model creation (tested as part of theoretical research) are presented. After an analysis of features required from an automatic generator various types of swords were chosen as the suitable class of objects for the automatic creation. Next part of this thesis presents basic terms in this field, namely the nomenclature of the swords and other related weapons. Their most important properties are listed and explained. The chapter also provides a simplified abstract of the sword typology. Following chapters describe main ideas of creating the model, explain principles and mathematics behind used algorithms and procedures and provide information about realization of the GUI as well as testing and optimisation. As the text explains these issues, sugestions about possible future enhancements are made. Document is concluded with an evaluation of all achievements and argues impact of this work on its field.
Identifer | oai:union.ndltd.org:nusl.cz/oai:invenio.nusl.cz:237162 |
Date | January 2010 |
Creators | Jablonský, Viktor |
Contributors | Štancl, Vít, Žák, Pavel |
Publisher | Vysoké učení technické v Brně. Fakulta informačních technologií |
Source Sets | Czech ETDs |
Language | Czech |
Detected Language | English |
Type | info:eu-repo/semantics/masterThesis |
Rights | info:eu-repo/semantics/restrictedAccess |
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