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Modelling, tracking and generating human interaction behaviours in video

Intelligent virtual characters are becoming increasingly popular in enĀ­ tertainment, educational and simulation software. A virtual characĀ­ ter is the creation or re-creation of a human being in an image, using computer-generated imagery. It must act and react in the environment, drawing on the disciplines of automated reasoning and planning. Creating characters with human-like behaviours that respond interactively to a real person in a video, is still a serious challenge. There are several major reasons for this. First, human motion is very complex, which makes it particularly difficult to simulate. Second, the human form is also not straightforward to design due to the large number of degrees of freedom of the motion. Third, creating novel contextual movements for virtual characters in real time is a new research area.

Identiferoai:union.ndltd.org:bl.uk/oai:ethos.bl.uk:584513
Date January 2009
CreatorsZheng, Yue
PublisherCardiff University
Source SetsEthos UK
Detected LanguageEnglish
TypeElectronic Thesis or Dissertation
Sourcehttp://orca.cf.ac.uk/54108/

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